Life gets in the way sometimes. The original plan was to recreate the world of Albion in the Oblivion and Skyrim engines and that remains the goal, but the recent remaster of Oblivion* and Xenia's improved ability to play Fable 2 on PC (for some time now) has reignited my interest in the project.
I've been able to extract a lot the heightmaps from Fable 2 & 3 and worked out scaling formulas so that they are rendered more accurately in the Construction Set and Creation Kit. The heightmaps for Fable: The Lost Chapters, by the way, are 4 times more detailed than Oblivion and Skyrim. Aside looming:
So obviously Oblivion and Skyrim are free roam in a way that the Fable games are most definitely not, so the former cannot cope with a landscape as detailed as one where regions are more compact. There will be a small compromise in the way things look in The Albion Scrolls but hopefully this will not be too noticeable.
So I have just finished reworking all the heightmaps from Fable Anniversary and have incorporated those which I have extracted from 2 and 3 into a cohesive Albion. To be clear, this will be Albion as it was at the time of the Hero of Oakvale.
Stay tuned for more very soon.
*Oblivion being remastered in the Unreal engine has not escaped my attention (in that it should be easier to convert assets across from Fable Anniversary)